Surco Games appoint a two -dimensional general expert (contract) (remote job)
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🚀 Surco Games appoint a two -dimensional general expert (contract) (remote job)
explained
- Duration: ~ 4 months (October 1, 2025 to January 30, 2026)
- Compensation: $ 60 per hour, up to 320 hours
- Location: Remote (favorite in the United States for payment and logistical services)
We are looking for a two-dimensional general expert to help charging a vertical slice of the last call, which is the Sim-Fi-Bartending. The goal of this is to take an essential idea, form it in its most attractive forms, and distract that vision into a 10 -minute slice that takes fun and shows what can become the full game.
You will have the art pipeline from the end to the end, including Concepting, production, integration, and Polish. This means sorcery, pillars, environments, user interface, shading, and VFX, but also know when the voltage scope is expanded, or the voltage is redirected. This role is all about cooperation and influence. You will sit on the table with design and engineering, forming the appearance and appearance of the slide, and making calls that affect the experience of the story, music and the operator’s experience.
Responsibilities
- Select a compressed technical style that can be achieved and pushing visual consistency via the slide
- Building ready -made assets to integrate to use the engine, including letters, pillars and environments
- Create targeted lightweight animation (lethargy, emotions, FX) to sell comments without excessive production
- Improving assets for performance and preparing them for engine use (label, shading)
- Cooperation with design and UI/UX on menu, icons, and visual comments
- It reduces the range of calls early, focuses on the voltage on high -influential assets and suggests the solutions of the asset package or the asset package when necessary
- Providing ready -made pictures of rollers, screen clips, main art and presentation materials
Perfect profile
- I have shipped a small project or a header as a major artist
- You can move quickly from drawing or ban to final art without a long -concept pipeline
- You can balance the speed and polishing, and know where the quality pays and where it is limited
- I worked directly in the engine (unit or Godot), with the release and import settings control
- You are activating by forming the appearance and tone of the project, not just the implementation of the tasks
Send an email to Jobs@surcogames.com with “2D ART Generalist – last call”. Include your CV, GitHub, ITCH, personal site), brief observation that covers your time area, week’s availability, favorite tools, and any examples you want to highlight.
on
Surco Games is a new independent studio based in South Florida, and it builds meager projects that address ambitious topics. Our goal is to make deliberate games to play as much as fun.
🔗 Read more at: Source
Explore more: #Surco #Games #appoint #dimensional #general #expert #contract #remote #job
Written by on 2025-09-17 00:25:00
From: Remote Game Jobs
✨ Surco Games appoint a two -dimensional general expert (contract) (remote job)
uncovered
- Duration: ~ 4 months (October 1, 2025 to January 30, 2026)
- Compensation: $ 60 per hour, up to 320 hours
- Location: Remote (favorite in the United States for payment and logistical services)
We are looking for a two-dimensional general expert to help charging a vertical slice of the last call, which is the Sim-Fi-Bartending. The goal of this is to take an essential idea, form it in its most attractive forms, and distract that vision into a 10 -minute slice that takes fun and shows what can become the full game.
You will have the art pipeline from the end to the end, including Concepting, production, integration, and Polish. This means sorcery, pillars, environments, user interface, shading, and VFX, but also know when the voltage scope is expanded, or the voltage is redirected. This role is all about cooperation and influence. You will sit on the table with design and engineering, forming the appearance and appearance of the slide, and making calls that affect the experience of the story, music and the operator’s experience.
Responsibilities
- Select a compressed technical style that can be achieved and pushing visual consistency via the slide
- Building ready -made assets to integrate to use the engine, including letters, pillars and environments
- Create targeted lightweight animation (lethargy, emotions, FX) to sell comments without excessive production
- Improving assets for performance and preparing them for engine use (label, shading)
- Cooperation with design and UI/UX on menu, icons, and visual comments
- It reduces the range of calls early, focuses on the voltage on high -influential assets and suggests the solutions of the asset package or the asset package when necessary
- Providing ready -made pictures of rollers, screen clips, main art and presentation materials
Perfect profile
- I have shipped a small project or a header as a major artist
- You can move quickly from drawing or ban to final art without a long -concept pipeline
- You can balance the speed and polishing, and know where the quality pays and where it is limited
- I worked directly in the engine (unit or Godot), with the release and import settings control
- You are activating by forming the appearance and tone of the project, not just the implementation of the tasks
Send an email to Jobs@surcogames.com with “2D ART Generalist – last call”. Include your CV, GitHub, ITCH, personal site), brief observation that covers your time area, week’s availability, favorite tools, and any examples you want to highlight.
on
Surco Games is a new independent studio based in South Florida, and it builds meager projects that address ambitious topics. Our goal is to make deliberate games to play as much as fun.
📌 Read more at: Source
Explore more: #Surco #Games #appoint #dimensional #general #expert #contract #remote #job
Written by on 2025-09-17 00:25:00
Via Remote Game Jobs