TigerRoll Studios sets an unrealistic engine developer from a remote / Sarrantive (remote job)

TigerRoll Studios sets an unrealistic engine developer from a remote / Sarrantive (remote job)
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TigerRoll Studios sets an unrealistic engine developer from a remote / Sarrantive (remote job)

About the project

This is the Co-OP Dungeon-Edenture RPG in the low-century medieval world. After a great war, it maintains an unstable truce, but the lands suffer from bandits, magic sects and tribal monsters. Players join a bad reputation
Free blades company – A strong mercenary union similar to the historic East India Tadawal Company – which suffers from dangerous contracts to present the system to broken land, for the right price.
With a dark, dark tone inspired by game of thrones Combat that resembles souls reminds us Two And the mercenary of imagination Witcher 3. This is the passion project that was under development for more than 8 years. We are now looking for a lead member of the team to help us push the Alpha version.

The role: What will you do?

As a general/novel developer, you will be an essential part of our small team, and turn ideas into reality. It will work under the high -level direction of our main developer to implement the vision and the established framework:

  • Implementation of play features: Take ownership of programming tasks at the intermediate level, building basic play systems, player capabilities, and artificial intelligence behaviors using the first Plans.
  • Make the world to life: Do the cinema sequence and dialogue using tools such as tools sequenceCreate narrative tasks and events that pay the player’s story.
  • Polish and refinement: Determining and repairing insects, and repeating the current features to improve the player’s experience.
  • General Support: As part of a small team, you will have the opportunity to work on various tasks across the engine, from the user interface app to the preparation of characters.

Who we are looking for: basic requirements

We are looking for an independent and emotional developer that flourishes in a creative, fast -paced environment.

  • Professional experience: You have at least 3+ years of professional, paid experience Development with an unrealistic engine.
  • Plugging: You have a strong understanding and explanatory for the plans and built complex systems with them.
  • Source control efficiency: You are comfortable with source control principles and have experience in using systems like Perforce or Git.
  • Independent and proactive: You can work independently of a high -level trend, ask clarification questions when needed, and effectively manage your tasks.
  • Strong communication: You have written and written English communication skills and the word, which is necessary for a distant team.
  • Startup mentality: You are comfortable with the culture similar to “Game-Jam” for the Indie project in the early stage.

Cute

  • Experience with use C ++ in Unrealistic.
  • A passion for creative writing or narrative design.
  • Direct experience with Perforce.
  • Experience with the development of a multi -player game
  • Skills in other areas of an unrealistic engine (for example, Sequney, materials, VFX, animation).
  • On the basis UK For administrative comfort.


Offer: Why did he join us?

This is a unique opportunity to make a major impact on a project moved by emotion.

  • Flexibility: We offer completely flexible working hours and set up 100 % remote. We trust you in presenting a great work, not to see an hour.
  • Creative ownership: As a key member of a small team, your thoughts will be heard and your work will form the final game directly.
  • Great environment: Join a small and supportive team that focuses on building a wonderful game without the pressure of companies developing.
  • Technical Challenge: You will get your teeth sinking in a complex and technically difficult project, and it works with many different parts of the engine.


Note about our independent culture

We believe in transparency. This is a real independent project, which comes with a unique set of opportunities and challenges. The project also leads a developer that has a full -time separate function, which means that checks may be irregular at times. This role is perfect for self -directed individual estimates autonomy. While compensation is competing for the Indie studio, it may not match the salaries of AAA. We are looking for a person who stimulates the project’s passion and the opportunity to build something special.

Logistics and compensation services

  • role: Full -time contract
  • period: The initial contract for 3-6 months, with a strong possibility to extend.
  • compensation: We offer a flexible and competitive compensation structure based on the candidate experience and skill level. To ensure respect for your time, we ask you to mention the expected compensation rate in the application form.

How to apply

Request form: When you are ready, please send your order through Google – https://www.tigerroLSTudios.co.uk/jobs1

The model includes a short practical question designed to show your problem -solving skills. We look forward to seeing how you think!

https://remotegamejobs.com/jobs/tigerroll-studios-remote-unreal-engine-developer-generalist-narrative-remote-job

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