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TigerRoll Studios sets an unrealistic engine developer from a remote / Sarrantive (remote job)
The role: What will you do?
As a general/novel developer, you will be an essential part of our small team, and turn ideas into reality. It will work under the high -level direction of our main developer to implement the vision and the established framework:
- Implementation of play features: Take ownership of programming tasks at the intermediate level, building basic play systems, player capabilities, and artificial intelligence behaviors using the first Plans.
- Make the world to life: Do the cinema sequence and dialogue using tools such as tools sequenceCreate narrative tasks and events that pay the player’s story.
- Polish and refinement: Determining and repairing insects, and repeating the current features to improve the player’s experience.
- General Support: As part of a small team, you will have the opportunity to work on various tasks across the engine, from the user interface app to the preparation of characters.
Who we are looking for: basic requirements
We are looking for an independent and emotional developer that flourishes in a creative, fast -paced environment.
- Professional experience: You have at least 3+ years of professional, paid experience Development with an unrealistic engine.
- Plugging: You have a strong understanding and explanatory for the plans and built complex systems with them.
- Source control efficiency: You are comfortable with source control principles and have experience in using systems like Perforce or Git.
- Independent and proactive: You can work independently of a high -level trend, ask clarification questions when needed, and effectively manage your tasks.
- Strong communication: You have written and written English communication skills and the word, which is necessary for a distant team.
- Startup mentality: You are comfortable with the culture similar to “Game-Jam” for the Indie project in the early stage.
Cute
- Experience with use C ++ in Unrealistic.
- A passion for creative writing or narrative design.
- Direct experience with Perforce.
- Experience with the development of a multi -player game
- Skills in other areas of an unrealistic engine (for example, Sequney, materials, VFX, animation).
- On the basis UK For administrative comfort.
Offer: Why did he join us?
This is a unique opportunity to make a major impact on a project moved by emotion.
- Flexibility: We offer completely flexible working hours and set up 100 % remote. We trust you in presenting a great work, not to see an hour.
- Creative ownership: As a key member of a small team, your thoughts will be heard and your work will form the final game directly.
- Great environment: Join a small and supportive team that focuses on building a wonderful game without the pressure of companies developing.
- Technical Challenge: You will get your teeth sinking in a complex and technically difficult project, and it works with many different parts of the engine.
Note about our independent culture
Logistics and compensation services
- role: Full -time contract
- period: The initial contract for 3-6 months, with a strong possibility to extend.
- compensation: We offer a flexible and competitive compensation structure based on the candidate experience and skill level. To ensure respect for your time, we ask you to mention the expected compensation rate in the application form.
How to apply
The model includes a short practical question designed to show your problem -solving skills. We look forward to seeing how you think!
https://remotegamejobs.com/jobs/tigerroll-studios-remote-unreal-engine-developer-generalist-narrative-remote-job



