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Ci Games set the main artistic animation (distant job)
Main responsibilities:
Technical leadership and pipeline architecture
- It works as a main studio expert in unrealistic animation technology, and determines the technical vision of the personal tubes, tools and operating time systems.
- Design, implementation and maintenance of complex animation systems within the UNREAL engine, with a strong focus on animation charts and control purification.
- Research, initial model and hero new technologies and technologies to enhance the quality of animation and workflow efficiency.
Tools, forgery and implementation
- Develop and support the basic tools of the animation team using Python, Unreal and C ++ charts.
- Supervision and contributing to the creation of a high -quality character, weapons, and vehicle positions that meet the requirements of our technical vision and play.
- Cooperation with engineers to solve complex technical challenges and ensure the performance and stability of all animation systems.
Cooperation guidance and cooperation through the team
- Leading and directing the non -reality technical animation team, enhancing their skills and providing clear technical guidance.
- As the main bridge between animation, artistic art and engineering teams, and translate artistic needs into strong technical solutions.
- Create and document best practices for technical animation pipeline to ensure consistency and quality in all projects.
Let’s be honest!
On occasions, this role may be a challenge.
- This is a very technical role as it is expected to solve the most complex animation problems.
- You will need to balance the creative aspirations of the animation team with the technical restrictions of the engine, which require excellent skills to solve problems and communication.
- As a manager, you are not just an actor but his teacher. A large part of your success will be measured by your ability to raise the skills of the entire technical animation team.
- Your role will be completely far away, which may be a challenge at times.
Main requirements:
- More than 7 years of technical animation experience, with a busy record in a big or leading role.
- Many AA+ addresses on artistic animation capacity.
- Experience at the main level with an unrealistic engine, specifically with animation plans, state machines, and the control of control.
- Strong efficiency with unrealistic plans and a strong understanding of how to combine them with animation systems.
- Solid knowledge of the types of dynamic origins, especially physics and fabric origins.
- Extensive experience in developing and maintaining animation and tools.
- Exceptional skills in falsifying characters and condition for realistic characters.
- The ability to direct technical animation and other leadership, and provide clear and constructive guidelines.
- Distinguished communication skills and the ability to cooperate effectively with artists and engineers.
desirable:
- Efficiency in Bethon and/or C ++.
- Experience with procedural animation techniques.
- Deep passion and experience in this type of work or type.
What we offer:
- Attractive wages and annual estimated reward.
- Generous benefits support your well -being.
- Opportunities for professional development within a supportive and cooperation team.
- Work away with flexible schedules (basic working hours from 10 am to 4 pm), allowing you to work alongside talented individuals from all over the world.
- An opportunity to work with advanced technologies and stay at the forefront of the game industry.
- A varied and comprehensive workplace celebrates all backgrounds, regardless of race, religion, sex, sexual tendency, national origin, age, disability or social status.
- Company events and closing parties, and access to all games made by Ci Games and Company Cerchandise.
- An opportunity to be part of something pioneering with the formation of the future of games.
Employment process:
- Once the talent acquisition team receives your request, along with the recruitment team, we will review your CV, the portfolio of the portfolio and the answers you provided in the application form, and if all the boxes are marked, we move to the next stage.
- A preliminary call with a talent acquisition specialist – during this call, you will get to know the company and get to know you. We will talk about your experience and expectations by working in an environment completely far and we will talk about your experience. We will finish this call with some of the officials’ questions. There will be an opportunity for you to ask any questions as well.
- After the initial call, you usually follow one or 2 interview with the employment team. These interviews will be more technical and will deepen your experience, skills and knowledge. As you have signed NDA now, you will also learn more about the project you will work on. During these interviews, we will also focus on knowing if you are suitable for our company’s culture and that we share the same values.
- We may ask you or not ask you to take the test – this is determined on an individual basis and you will receive instructions with the test.
- If things go well, then the last step in the recruitment process is to invite the presentation with a talent acquisition specialist and your future line manager to discuss the offer and the following steps successfully to get you.
We are an equal employer in opportunities, employing and developing our best talents based on merit. The possibility of access to the heart of our games, and we are committed not to discriminate against people on the basis of race, religion, sex, sexual inclination, national origin, age, disability or social situation. If you need a fair adjustment or arrangements for the interview, or do a role with us, please tell us in your request and we will understand our best.
https://remotegamejobs.com/jobs/ci-games-principal-technical-animator-remote-job



