Lead Ui Artist | Kabam Games Inc. On T -Net

Lead Ui Artist | Kabam Games Inc. On T -Net
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Lead Ui Artist | Kabam Games Inc. On T -Net

In Kabam, we constantly raise the distinction bar in free toys to play. We rent passion and diversity so that we can win in our collective skill. Our teams consist of a mixture of characters and interests associated with their cooperative nature, a fun rivalry, and an engine to do what is necessary to make great games. This is where you come

As an artist’s main user interface artist, you will set the UI and UX visual direction for the project and lead a small team to implement this vision via many screens and interfaces. You are very organized, with self -motivations, excellent communication that can move effortlessly between high and low -level problems. You have a desire to understand the players and represent them in our games. You have strong visual and artistic skills that allow you to imagine the consistent user interface, participate in the concept, direct engineers and artists in the implementation of the engine user interface. You are able to determine not only the instructions on how the user interface appears, but also how it moves and interacts with the insertion of the player.

This role is a full -time position on the site 5 days a week in the studio in the center of Vancouver.

In this role, you can expect:

    • Imagine and provide the direction of the user interface to set the visible goal and keep all the user interface fixed.
    • Watch and call for the consistency of the user interface in all facades (buttons, symbols, etc.).
    • The concept, creation, and directing of the development of symbols and other graphic designs as part of the screens.
    • Imagine the screens at different levels of finishing, from wire tires to the polished final assets.
    • Primary model screens and pre -execution reactions.
    • Create graphic icons, designs and other assets required to implement them as a game user interface.
    • Transfer motion and visual effects that the user interface needs to be a reaction, dynamic and attractive to the player.
    • Providing and connecting the intention of design and results for stakeholders, and leading user interface designs to finish with the highest quality.
    • Owning the user interface and UX; Coal product, game design, engineering, art, and live OPS need to produce implemented artifacts.
    • Implement the visible ingredients for the screens in the engine as needed.
    • Provide guidance and guidance to develop a small team of UI & UX designers and contract resources.
    • Work with contract partners/use of external sources to expand our user interface capabilities.

To be successful in this role, your background includes:

    • More than 6 years of experience as a user interface designer and/or UX designer or professional producer designer, preferably inside video games.
    • 1 or more titles that are shipped in the role of a great or leading artist in mobile games.
    • Expert level in the use of design tools commonly used in industry, including drawing, Figma, Adobe XD, Photoshop, and others.
    • Maher with Figma, Adobe Wing, and other preliminary models programs.
    • The ability to solve complex problems in a trick and effective ways, with a human design mode.
    • An exceptional eye for optical design.
    • The ability to have multiple features.
    • Oral communication skills and exceptional writing.
    • The beginning of the self and is excellent to determine the priority of skills.
    • Experience in unity.
    • Powerful mobile games and F2P.

116,800 dollars – 146,000 dollars per year

The aforementioned typical recruitment range for the candidates in Vancouver. The salary will be determined based on your knowledge, skills and competencies, and you will have a room for growth after joining!

If you are interested in the situation, but your expectations are not fully in line with the presented range, we still encourage you to apply! Consideration can be considered at your level of experience.

Enthusiastic about this opportunity? Kabam is devoted to the development of various and comprehensive workforce, so if your previous experience does not fully match the listed requirements, we encourage you to apply anyway – it may be very appropriate for these situations or others.

We invite you to apply now and start conversation with us. Together, we can create and support some of the best games ever and entertain the world!

About Kabam

Kabam is a world leader in developing very social, overwhelming and very social players, bringing high -quality graphics, next generation technology, and revolutionary playing players all over the world.

Kabam games, Marvel of Champions Competitionand Jabbara storeHe has created more millions of downloads and received multiple prizes including the choice of Apple Editor and Best Google Play game per year.

Kabam was founded in 2006, and includes studios and offices in Vancouver, Montreal, Charlotte Town in Canada, Los Angeles and San Francisco in the United States, and in Seoul, South Korea. Kabam is a fully -owned subsidiary of Netmarble Games.

Kabam is the employer of equal job opportunities committed to building a diversified and fair workplace, and a comprehensive environment for all current and potential employees. Employment decisions are based on the qualifications of candidates and work needs, not sweat, color, assets, place of origin, age, sex (including pregnancy), sexual identity or expression, sexual tendency, political belief, religion, doctrine, marital or family condition, medical condition, genetic information, genetic or military drug, military situation, former criminal persuasion or any other protected category. The accommodation will be provided according to the request of the participating candidates in all aspects of the selection process.

https://www.bctechnology.com/job.cfm?id=155845&r=1&keyword=&searchin=jobdesc

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