Void Inacive is the employment of a lighting artist (distant job)

Void Inacive is the employment of a lighting artist (distant job)
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Void Inacive is the employment of a lighting artist (distant job)

We are interactive, the donkey kick team behind the best -selling FPS game ready or notThat was sold 11 million copies across all platforms. We are fully remote studio, 70+ people consisting of dangerously talented individuals from all over the world who love games and create exceptional experiences for players.

As a lighting artist, the creative power will be behind the visual atmosphere of our games. Your mission? To formulate overwhelming lighting environments that make our players feel that they entered another world. With your talent, every scene will shine with cinematic brilliance, and promotes both toys and stories.

In this role, you will be responsible for:

  • Formulating overwhelming lighting environments using tools and technologies to create realistic or flowering lighting settings that fit the game’s narration and mood.
  • Enhancing the visual atmosphere and the atmosphere by treating the sources of light, shadows and colors to raise specific feelings or transfer a certain atmosphere within the world.
  • Emotional evocation and directing the player focus through lighting techniques using lighting to direct attention to important elements or areas of attention, as well as to devise emotional responses such as tension, dread, or serenity.
  • Cooperation with art and design teams by working closely with his fellow artists, level designers and technical director to ensure that the lighting is compatible with the comprehensive technical vision and project goals.
  • Ensuring consistency and quality by lighting at different levels or scenes by maintaining a coherent lighting pattern and the level of details throughout the game with adapting to the unique requirements of each environment.
  • Experience the lighting effects by exploring new technologies, tools and technologies to create amazing and innovative play experiences.
  • Improving lighting performance for different devices.

Here is what you will bring to the team:

  • At least 3 years experience in the technical lighting roles of games projects (experience with Favorite FPS games).
  • Bachelor’s degree in fine arts, computer animation, graphics design or relevant field (or preferred equivalent experience).
  • The ability to create amazing visual lighting environments showed in games.
  • A strong wallet displays efficiency in lighting techniques, training, and determining the mood.
  • He is mastered in an unrealistic engine, including extensive experience using a swarm lighting settings.
  • Excellent communication and cooperation skills to work effectively with technical teams, design and engineering.
  • Games passionately passionate about detail and a deep understanding of how to contribute to indulging to play.
  • Iffairs with current trends in lighting technology and the desire to try new technologies.
  • The ability to work independently and manage multiple tasks in a fast -paced environment that depends on the deadline.
  • A proactive approach to solving problems and commitment to providing high -quality work.
  • Expert level when it comes to performance improvement from the lighting perspective.

please note:

For the Irish population or citizens, this role is presented as a full -time employee position.

For applicants stationed outside Ireland, the role will be presented on the basis of the contractor. We are a remote company and we are committed to employing the best candidate for this role, regardless of where you are. If you are outside our home company base, then there is nothing wrong with that. The salary is determined by the applicant site, market prices, and relevant experience.

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https://remotegamejobs.com/jobs/void-interactive-lighting-artist-remote-job

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