20 wonderful new audio functions at Hexany Audio, Universal Studios, Nintendo, Fun Wafle, Futurlab, Sledgehammer, Berklee, Goreel, KWS Taiwan, Sonologic Design, Peermusic Sound, The Audio City and Zelig, Carnegie Mellon, Cundall, PEDEMIC Sound,

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✨ 20 wonderful new audio functions at Hexany Audio, Universal Studios, Nintendo, Fun Wafle, Futurlab, Sledgehammer, Berklee, Goreel, KWS Taiwan, Sonologic Design, Peermusic Sound, The Audio City and Zelig, Carnegie Mellon, Cundall, PEDEMIC Sound,

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Job title

SLEDEGEAhammer Games is a pioneering developer in the video game industry, known for her work in the Call of Duty Franchise. Since our establishment in 2009, the studio has presented creative addresses such as
Call of Duty: Advanced Warfareand Call of Duty: wwii (2017)And recently, Call of Duty: Modern Warfare III.

As industry leaders in the development of fire from the first person, our commitment to excellence in all our games details is reflected from multiple players’ experiences to emotional campaigns. In Sledgehammer Games, we believe in pushing the borders, redefining the capabilities of interactive stories, and setting new standards for visual loyalty and play. Together, we aim to provide game content globally that continues to control the tape of quality and innovation and the participation of players.

We are enthusiastic about the invitation of a talented and emotional voice designer to join our growing team based in the Guildford Studio, UK. In this role, it will work cooperatively with our talented teams all over the world, including our sites in the United States, Australia, Canada and the United Kingdom. If you are ready to be part of a dynamic and cooperative environment where your skills can make a real effect, we invite you to explore job opportunities with us.

Please note: This is not a far role. This is a hybrid site based on our Guildford studio, and provides flexibility with a set of working days in the studio and far. The permanent distant work is not available for this position.

Your mission

SLEDEGEAMERMER GAMES is looking for an emotional and experienced voice designer to help create a new new AAAAAAL experience for our next project. In each aspect of developing sound content, you will participate alongside one of the most passionate and experienced sound teams in this industry.

  • Design interactive and linear sound effects.
  • Voice Asset application.
  • The field registration.
  • Music editing.
  • Voice and cooperation tools in the design of time operating systems.

Player profile

  • Creative and technical achievements in sound design showed.
  • The previous work experience in developing the voice of the game – is able to show this experience with the work/experimental ball.
  • Strong knowledge of sound intermediary tools such as WWISE or FMOD.
  • Understanding PS5 and Xbox Series X, audio functions for personal computer, capabilities, and restrictions.
  • Experience with major digital audio stations such as Pro Tools or Reaper.
  • A strong understanding of technical sound theory and sound engineering.
  • Excellent personal communication skills.
  • Exceptional organization skills.
  • Prefer college degree.
  • Continuing education certificate, professional or advanced certificate in sound, music, or similar similar.

XP reward

  • FPS/multiple players in excess experience.
  • Experiment with vocal text programming tools or languages.

👉 Read more at: Full Article



Explore more: #wonderful #audio #functions #Hexany #Audio #Universal #Studios #Nintendo #Fun #Wafle #Futurlab #Sledgehammer #Berklee #Goreel #KWS #Taiwan #Sonologic #Design #Peermusic #Sound #Audio #City #Zelig #Carnegie #Mellon #Cundall #PEDEMIC #Sound

Written by Adriane Kuzminski on 2025-08-01 13:19:00

From: Audio Jobs Overview – Soundlister.com
🚀 20 wonderful new audio functions at Hexany Audio, Universal Studios, Nintendo, Fun Wafle, Futurlab, Sledgehammer, Berklee, Goreel, KWS Taiwan, Sonologic Design, Peermusic Sound, The Audio City and Zelig, Carnegie Mellon, Cundall, PEDEMIC Sound,

explained

Job title

SLEDEGEAhammer Games is a pioneering developer in the video game industry, known for her work in the Call of Duty Franchise. Since our establishment in 2009, the studio has presented creative addresses such as
Call of Duty: Advanced Warfareand Call of Duty: wwii (2017)And recently, Call of Duty: Modern Warfare III.

As industry leaders in the development of fire from the first person, our commitment to excellence in all our games details is reflected from multiple players’ experiences to emotional campaigns. In Sledgehammer Games, we believe in pushing the borders, redefining the capabilities of interactive stories, and setting new standards for visual loyalty and play. Together, we aim to provide game content globally that continues to control the tape of quality and innovation and the participation of players.

We are enthusiastic about the invitation of a talented and emotional voice designer to join our growing team based in the Guildford Studio, UK. In this role, it will work cooperatively with our talented teams all over the world, including our sites in the United States, Australia, Canada and the United Kingdom. If you are ready to be part of a dynamic and cooperative environment where your skills can make a real effect, we invite you to explore job opportunities with us.

Please note: This is not a far role. This is a hybrid site based on our Guildford studio, and provides flexibility with a set of working days in the studio and far. The permanent distant work is not available for this position.

Your mission

SLEDEGEAMERMER GAMES is looking for an emotional and experienced voice designer to help create a new new AAAAAAL experience for our next project. In each aspect of developing sound content, you will participate alongside one of the most passionate and experienced sound teams in this industry.

  • Design interactive and linear sound effects.
  • Voice Asset application.
  • The field registration.
  • Music editing.
  • Voice and cooperation tools in the design of time operating systems.

Player profile

  • Creative and technical achievements in sound design showed.
  • The previous work experience in developing the voice of the game – is able to show this experience with the work/experimental ball.
  • Strong knowledge of sound intermediary tools such as WWISE or FMOD.
  • Understanding PS5 and Xbox Series X, audio functions for personal computer, capabilities, and restrictions.
  • Experience with major digital audio stations such as Pro Tools or Reaper.
  • A strong understanding of technical sound theory and sound engineering.
  • Excellent personal communication skills.
  • Exceptional organization skills.
  • Prefer college degree.
  • Continuing education certificate, professional or advanced certificate in sound, music, or similar similar.

XP reward

  • FPS/multiple players in excess experience.
  • Experiment with vocal text programming tools or languages.

👉 Read more at: Read Now



Tags: #wonderful #audio #functions #Hexany #Audio #Universal #Studios #Nintendo #Fun #Wafle #Futurlab #Sledgehammer #Berklee #Goreel #KWS #Taiwan #Sonologic #Design #Peermusic #Sound #Audio #City #Zelig #Carnegie #Mellon #Cundall #PEDEMIC #Sound

Written by Adriane Kuzminski on 2025-08-01 13:19:00

Via Audio Jobs Overview – Soundlister.com